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3ds studio5/15/2023 ![]() Select the jpg you created in Photoshop and apply it to the speaker shape we created earlier.Īpply a UVW mapping modifier to it. Select a material and apply a diffuse bitmap. By default mine is already set to mental ray.Ĭlick the dotted box next to it to change it to mental ray if yours isn’t. Scroll down and select assign a renderer. Hit F10 to bring up the render scene menu. Now go back to studio max and let’s assign a mental ray renderer. Create a new layer, make small black circles, duplicate and arrange them. We will be creating a simple texture for our speaker in Photoshop.Īpply a gradient to the background. Place and arrange all your shapes like the preview below. Clone and scale one of the key shapesĪdd more details to make it look realistic using the line spline and extrude techniques. Using your line tool, create line shapes with refined corners like we did in step 1.Īpply a bevel modifier to it to give it more depth. Rotate the yellow box and hit Slice to create a slice similar to the preview below. In the top view, with your polygon face still selected, select slice plane.Ī yellow box will appear around your model. Let’s slice the polygon face to create the screen and a section to accommodate the keys. Extrude and scale the face.Ĭreate, extrude and duplicate the Line splines to create a model like the preview below. Right click and convert the object into an editable poly. Now with your shape still selected we will go ahead and apply a bevel modifier. Select Fillet and refine the corners of your rectangular shape. With the shape still selected hit 1 to enter vertex mode. Create a rectangular shape in the front view port. Go to create tab, chose Splines, and then hit Line. ![]() V-ray and mental ray both give you very realistic renders depending on what you want to achieve. For this tutorial I will be teaching you guys some basic modeling, easy rendering techniques using mental ray and creating textures in Photoshop to be used in 3ds max. ![]() Hello again! I have been recently experimenting and working with mental ray and v-ray renders in both 3ds studio max and Autodesk Maya.
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